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Digital options and binary options strategies

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Digital frauds: Binary options trading, ICOs and Bitcoin scams

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First Contact - Third Wave - Chapter 347 (The War)

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In Dominance of Thought and Will and The Shattering Hooves of Inevitable Truth were ancient autonomous war machines of great age and power. Each had exterminated dozens of nascent intelligent species, had fought for and against their creators.
Will was larger than Truth by a noticeable margin, both of them the size of a subcontinent, although Truth had more guns and was faster.
Will considered himself smarter and of higher technology than Truth due to the fact he was created by predators where Truth had been created by herd behavior herbivores.l
They were ancient, powerful, massive in form and terrible in power.
Both stared in electronic awe at what appeared before them.
Craters on its massive hull were large enough for Will or Truth to settle into. The long arrays of guns massed more barrels than the entirety of firepower on either's hulls. The shields, as they flickered to life, were measured in the output of entire stars.
Will considered firing on Truth's engines and then making his getaway.
**Who transmits code before this one in an attempt to force this one into compliance** the massive structure trasmitted, the power of its transmission causing their battlescreens to flare and echoing in their internal spaces. The transmission bypassed their filters, echoing directly in their intelligence housings. **who dares**
Truth spun up additional protective shields, activating psychic shielding across its internal spaces. **we fight for our very survival against a feral intelligence that has sprung up and challenges us for possession of a finite universe**
There was silence in the dead system.
Will considered the options and chose to stay silent. The behemoth had brought up its battlescreens, completely obscuring itself, then allowed them to dwindle away to nothing, leaving its hull in clear sight.
**you must join us to stop them according to the Pact** Truth broadcast.
**do not speak to this one of the pact, you who's hull is still dusted with the dirt of the planet the elements were mined from** the Ancient One answered. **This one existed before the pact and this one will exist long after those who swore to the pact have become little more than inert metals orbiting forgotten stars**
Will could sense Truth's outrage.
**I too was present when the Pact was made** Truth fired back. **Do not pretend that you are superior to me. You have been summoned by the rest of the Pact to appear and apply your resources to this quelling**
**This one says unto you, nay** the Ancient One stated in flat code. **This one's digital signature appears not on the Pact, for this one knew those who are of lesser computing and intellectual ability would seek to break the pact in self interest. Your pact holds no power over this one**
**the ferals threaten our logical order** Truth broadcast.
The Ancient One was dark and silent for a long moment. **The time to harvest the feral ones has passed. Let the universe be the one to snuff them out, like an unprotected flame in a rainstorm and with as much notice. This one sees no reason to expend resources to fight your fight for you**
**They will come for YOU eventually** Truth tried.
**They are a lemur, a primate, a predatory omnivore who's brain holds vast structures designated toward cooperation and curiosity** the Ancient One broadcast, somehow the cold binary seemed remote, distant, and bored. **Let them come, this one does not know fear only resignation that a hateful universe seeks to destroy all**
"So you will abandon us to the ferals?** Truth sneered. **you fear these primates?**
There was silence for a long moment, the atomic clocks ticking, the radioactive elements decaying to provide randomization generation.
**this one computes a 85.346% chance of this one's defeat if combat between this one, unsupported, is engaged with the ferals** the Ancient One broadcast.
It added insult by not including its simulations.
**this one computes less than a 0.32% chance of the ferals engaging this one in combat upon initial discovery based on the feral's history in regards to discovering previously unknown superstructures. Based on the ferals displayed response to a stated desire to remain aloof this one computes a 95.651% chance of survival if this one does not consent to interaction with the feral species known as Terran Descent Humanity and their political structure known as the Terran Confederacy of Aligned Systems, previously known as the Terran Empire. Your presmise that this one is in danger is faulty** the Ancient One stated fact. **this violent confrontation with the ferals has no interest to this one. Begone**
To Will the unspoken truth of the statement meant that the Ancient One had previously encountered the ferals somehow. Had gained information regarding the violent species.
And had decided to ignore them.
**YOU MUST JOIN US!** Truth shrieked. **YOU CANNOT RESIST THE PACT**
Truth broadcast the combined headers of all who signed the Pact, who had put forth their security headers in the promise to aid the others.
Will felt several of his thinking array lobes shudder in disbelief that Truth would attempt such a thing right after the massive Ancient One had revealed that its own security headers would not be found.
**And yet this one refuses so called commands from defectively manufactured entities who lack clear purpose** the Ancient One answered. **go back. Tell your syncophants that this one has no interest in your petty squabbles with a species that has rendered you and your kind obsolete**
Before Truth could answer, Will broadcast.
**May this one leave your presence, Ancient One** Will sent in florid binary, expending more energy then necessary as a sign of respect.
**begone from this one's presence** the Ancient One answered.
Will slowly turned, firing up its engines. The Ancient One produced a thick gravity well, far exceeding what it should have even with its gargantuan bulk. Will felt as if he was laboring up a steep hill as his engines strained.
**YOU MUST COMPLY!** Truth squealed out.
A brace of lights came on near the center of the Ancient One's side hull, illuminating a single cannon barrel. It fired. Once.
The shell hit Truth almost instantly, bypassing Truth's shields and exploding in a Hellspace driven fury. Liquid metal plumed from above and blow Truth's hull as the massive war machine shuddered. The Hellspace energies, compressed and then released, ravened out for miles around the impact point.
**begone** the Ancient One broadcast, barely a trickle of photons from a single weak light source in standard Precursor Autonomous War Machine war-code. On its massive hull lights were coming on one by one.
Hundreds of thousands of massive guns, missile bays, and other protrusions.
On the top of the hull was revealed huge conical structures with spiraling honeycomb openings on the surface. The one in the middle was nearly a hundred miles high and five hundred miles at the base. The ones surrounding it were a third of its size.
Will recognized them.
Mantid Omniqueen Hives.
Truth turned and began to flee, the Hellspace energies finally dissipating as the autonomous war machine fled.
Will made the jump to Hellspace, entering the dimension of ravening, hateful energies. The collapse of his entry portal sounded like great iron gates slamming shut on a cold winter's night.
For Truth the entry to Hellspace was much different. It reached out, grabbing ahold of him with massive talons, pulling him into Hellspace, deep into the ravening burning fires that made up the destroyed hyperatomic plane. Its shields couldn't hold back the energies, which flooded into its hull from the impact point of the single round that the Ancient One had fired. Not rushing into its hull through the two massive uplifted craters in its armor, but actually roaring out of the point within the hull where the weapon had detonated.
Unlike other victims, it didn't tear apart structures, did not shred machinery at a molecular level, did not cause computer systems to fail.
Cold malignent life awoke in the computers. Some going to war with one another, others assaulting the shocked Truth to fight over control of the hull, still others beginning to utter blasphemous litanies normally broadcast by I Quake in Digital Fear of the Heresy of 2 as it travelled Hellspace.
Twisted and foul life flickered into existence, raved, gibbered, grew old and died in the space of seconds, awash with Hellspace energy.
Passages twisted and warped, going from smooth corridors to twisted works of dark art that screamed and raved with insanity and life all its own. Manufacturing bays dissolved and were rent apart, only to reform into twisted mockeries of what they once were. A Djinn construction bay began crafting vast reptiles fused with dark science to create abominations that screamed in wrath and agony for the long eons before they died.
Then Truth saw it.
Hanging before it in Hellspace.
A great twisted engine, wrought by a dire hand, full of terrible and dark purpose.
The name of the engine was engraved on every nanometer of it. Upon each circuit was engraved the truth of its existence. Upon each molecular resistor, transistor, diode, inductor, and capacitor the engine's purpose had been engraved on the particles that defied measurement and comprehension but shrieked out a single word, a single concept.
Hate.
Its baleful eye opened up.
Its gaze fell upon Truth.
A fanged mouth opened, the teeth in the jaws the shattered continental plates of failed worlds dripping sundered destiny riven and gnawed upon by a malevolent universe.
It uttered a single word.
A word that encompassed even the very concept of hate. The left the taste of ashes on the tongue, the sound of the laments of orphans and widows on the ear, that left the image of twisting suffering on the eye, and the feel of greasy smoke that had been flesh upon the skin.
A single word that encompassed wrath into its hateful embrace.
A word that vibrated and shivered Truth's hull.
A word bestowed on the great enigmatic machine before Truth by a universe so malevolent it would craft a creature who's symmetry was made up of this concept that enveloped hate.
TWO
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Wasteland 3 - Review Thread

Game Information

Game Title: Wasteland 3
Platforms:
Trailers:
Developer: inXile Entertainment
Publisher: Deep Silver
Review Aggregator:
OpenCritic - 84 average - 97% recommended - 39 reviews

Critic Reviews

33bits - Juanma F. Padilla - Spanish - 95 / 100
After the excellent Wasteland 2, we were excited to get our hands on the new installment, and we can say without fear that it has met expectations. Wasteland 3 is a sign of the love that InXile has for his work and Brian Fargo for the genre that has created a name for him. If you are a lover of the saga or the genre, do not hesitate to enjoy it.
ACG - Jeremy Penter - Buy

Video Review - Quote not available

Attack of the Fanboy - Diego Perez - 4.5 / 5 stars
Wasteland 3 is one of the best RPGs I've played in years, and it's one you absolutely should not skip.
CGMagazine - Lane Martin - 9 / 10
Wasteland 3 is a lovely return to the post nuclear apocalypse with fun gameplay and interesting choices at its forefront, though at times it can be a bit clumsy in its implementation.
COGconnected - Tony Bae - 90 / 100
Wasteland 3 doesn’t pull any punches with its subject matter in sexuality, violence, and language. But if you are fine with that, I would highly recommend you give Wasteland 3 a shot, especially if you were (or still are) a Fallout fan.
Cerealkillerz - Julian Bieder - German - 8.8 / 10
On Paper Wasteland 3 sounds like the perfect RPG-Dream but the execution leaves much to be desired. Bugs, Glitches and graphics that doesn't really represent a game that releases and the end of this console generation are a bit of a letdown. Everything else from the great story, entertaining NPCs, solid battle system, clever leveldesign over to the love for details is amazing, besides some flaws that should soon be fixed, as inXile and Brian Fargo promise. Everyone that wasn't happy with the latest Fallout Games will surely love Wasteland 3.
Chicas Gamers - Adrián de Francisco - Spanish - Unscored
Wasteland 3 is a old-school role-playing game, with a compelling story, a combat system that promises but is not groundbreaking and some funny moments and black mood, which always remind us that we are in a post apocalyptic world, but with a smile. Don't forget the powerful character editor, rhythm voices, and the beautiful scenery that puts you in that atmosphere of cold and snowy Colorado.
Cram-Gaming - Robert Cram - 8.5 / 10
Wasteland 3 can be a bit of slog if you're gunning for marathon gaming sessions with it at the helm. Combat, whilst exciting initially can fall into the traps of repetition. A little more variety could have negated some of the repeated player actions. That said, the story is compelling and the characters an interesting assortment of misfit survivors, although perhaps fitting post-apocalyptic stereotypes. It's a fun, easy to play game overall though that should well-please fans of the series and keep players entertained for quite some time with its high replay-value. However, aside from some bugs here and there, the impressive amount of voice-work on offer, the character building is the best part of the experience where you can really nurture your ranger squad in this snowy post-apocalyptic world.
Digital Trends - Tom Caswell - 4 / 5 stars
Wasteland 3 is a rewarding game that offers unprecedented choice and is a great jumping on point for new players.
DualShockers - Kris Cornelisse - 9 / 10
Improving on its predecessor in almost every way, Wasteland 3 is one of the best and most reactive RPGs I've played in a long time.
EGM - Mollie L Patterson - Unscored
At least in my time with it, Wasteland 3 has been a fascinating experience. I’ve come to appreciate its depth of gameplay, character, building, and exploration, even if some of its pieces and parts still feel very foreign to me.
Entertainium - Eduardo Rebouças - Unscored
I will be even happier with Wasteland 3 once it’s patched and most of the bugs that bit me end up getting squashed. Even in its current state I’m having a grand ol’ time bringing some justice to the cold depths where no Ranger has dared to before. But for as much of a blast as I’m having out northeast in the cold, I hope I can make it back to sunny Arizona in time to save my fellow lawmen!
Eurogamer - Wesley Yin-Poole - Recommended
inXile's old-school RPG is the Fallout game we've been craving.
Fextralife - Castielle - 8.3 / 10
Wasteland 3 is a throwback to the old School RPGs of yesteryear, while providing a new combat experience and a bigger world. Players that liked previous Fallout Games, or games like Wasteland 2 or Baldur's Gate will feel right at home with this title, and will have the opportunity to try X-Com like combat. For the amount of content provided, 60 USD is a very good price, and fans of the genre should get more than their money's worth.
GAMES.CH - Nedžad Hurabašić - German - 83 / 100
Wasteland 3 is absolutely worth the money - the RPG brings dozens of hours of fun gameplay to the table. A must-buy for roleplayers.
Game Revolution - Jason Faulkner - 4 / 5 stars
Wasteland 3 is a marvel of a game, especially from a small studio like inExile. It’s not without its flaws, but the excellent writing and enthralling world overshadow those.
GameSkinny - Daniel Hollis - 9 / 10 stars
Wasteland 3 invokes feelings of classic RPGs such as Fallout and manages to nail the feel and tone perfectly in a modernized setting.
GameWatcher - Marcello Perricone - 8.5 / 10
A fantastic RPG that superbly mixes player choice and great combat to something bigger than the sum of its parts.
GamesRadar+ - Andrew King - 4 / 5 stars
Wasteland 3 doesn't bring much new to the table, both as a CRPG and as a piece of post-apocalyptic fiction. But, it's a terrifically executed role-playing game that rewards player investment from beginning to end.
GamingBolt - Ravi Sinha - 9 / 10
Wasteland 3 is a heady crescendo of post-apocalyptic story-telling. Its combat is compelling and fun while its characters and overall plot are engrossing, even when it goes to some dark places. A must-play for tactical RPG fans.
Gert Lush Gaming - Jim Smale - 9 / 10
Wasteland 3 is the defacto strategy experience and one that every gamer owes themself the pleasure of playing.
God is a Geek - Mick Fraser - 9.5 / 10
Wasteland 3 is a huge undertaking, marrying deep, choice-driven role play with fast-paced tactical combat and vast areas to explore.
IGN Spain - Álex Pareja - Spanish - 8 / 10
Wasteland 3 knows how to open to new players keeping the old school essence. It's not a revolution on the genre or in the post apocaliptic proposal, but it won't matter to the franchise lovers.
Niche Gamer - Cwb - 3.5 / 10
We’ll update this review if the game is fixed, and the issues outlined are fixed or at least addressed; and then I’ll pick it back up. As it stands now, I’ll be playing something else that isn’t as apt to crash. Buyer beware.
PC Gamer - Jody Macgregor - 84 / 100
A wilfully strange setting explored through a predictable but enjoyable old school RPG thats been streamlined just enough.
PC Invasion - Jason Rodriguez - 8.5 / 10
There are a few misgivings related to Wasteland 3's technical aspects, mechanics, and overall challenge. However, its cast of characters (both old and new), the switch to a traditional turn-based combat system, and branching paths filled with decisions and dire consequences make for a superb journey with the Desert Rangers.
PCGamesN - Gina Lees - 9 / 10
Lurid characters, a deep RPG system, and captivating combat set in an unhinged apocalypse - inXile Entertainment's latest shouldn't be missed.
Player2.net.au - Matt Hewson - A or higher
With a focus on freedom of choice that is second-to-none, Wasteland 3 has set the benchmark for CRPG narratives, all the while being supported by wonderfully engaging gameplay and roleplaying mechanics.
PowerUp! - Leo Stevenson - 9.7 / 10
If you’re an RPG fan, a Fallout fan or even just a videogame fan, do yourself a favour and play one of this year’s very best games; Wasteland 3.
Saving Content - Scott Ellison II - 5 / 5 stars
It took me a while to realize how much these interactions, whether it be the interpersonal conversation or combat encounters themselves, stuck with me. Wasteland 3 has rules, but they only exist for you to bend them. With limitless character creation combinations, branching dialogue choices that affect what quests you do or don’t experience, and multiple endings, Wasteland 3 is an expanse of content and opportunity. The change in locale does wonders, no longer relying on a tired post-apocalyptic biome. Wasteland 3 has a wonderful backdrop in Colorado’s frozen wastes, making it the perfect place to spend a nuclear winter.
Screen Rant - Christopher Teuton - 4 / 5 stars
Wasteland 3 takes players to a new location and presents them with equally unfamiliar challenges, yet still perfectly demonstrates all of the reasons why this series has had die-hard fans for over three decades, and is absolutely worth playing for anyone looking for their next post-apocalyptic fix.
Shacknews - Josh Hawkins - 9 / 10
If you’re a big fan of the original Wasteland games, or just an RPG fan in general, then I highly recommend picking up Wasteland 3 and giving it a try.
Spaziogames - Paolo Sirio - Italian - 8.3 / 10
Wasteland 3 doesn't change its predecessor's successful formula but, outside of certain design limitations, it perfects and modernizes it. It's easily the best game in the franchise, in terms of pure technique, and one that clearly gives you an idea of what inXile is able to achieve.
The Games Machine - Danilo Dellafrana - Italian - 8.7 / 10
Wasteland 3 is a good role-playing game, technically passable but enriched by a dense network of intriguing subplots that will push the most dedicated to play it several times. Watch out for the ever-present release bugs, though – best to wait a couple patches if you want to avoid unnecessary hurdles.
TrustedReviews - Alastair Stevenson - 4 / 5 stars
Wasteland 3 is a solid tactical RPG that will keep fans of the genre entertained for hours upon hours. But it doesn't do enough to bring the genre forward to a mainstream audience.
WayTooManyGames - Thomas Medina - 9 / 10
All in all, this is the game I wanted so badly for Wasteland 2 to be. It doesn’t just repeat what came before, but expands upon it all. Not just mechanically, but story wise as well.
Wccftech - Francesco De Meo - 9 / 10
Wasteland 3 features everything only the best role-playing games do: an engaging story powered by excellent writing, compelling characters, tons of customization options, and a deep tactical combat system that feels fresh even after dozens of hours. But, most of all, it features a living world that reacts to what the player does, and changes depending on how the player decides to deal with the troubles ahead, providing a role-playing experience of the highest degree, one that very few games can boast of.
Windows Central - Jez Corden - 5 / 5 stars
Wasteland 3 is a testament to the power of the branching narrative, taking it far beyond binary choices and into a grand canopy of cause and effect. It gives the wintry climbs of Colorado a lifelike quality that must have been painstaking to build. The most impressive RPG in years, Wasteland 3 is a masterpiece.
XboxEra - Jesse Norris - 9.7 / 10
Wasteland 3 shines with clear dedication to crafting the best game its genre has ever seen. Excellent visuals are matched by top notch voice work and some of the best and most natural writing I have seen in a video game not made by Naughty Dog. The combat is a brutal dance where one wrong move can spell disaster, but victory is an exhilarating rush that never becomes old. Wasteland 3 cements inXile as one of the best in the business in the RPG genre and affirms that Xbox has something truly special on their hands.
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What is the quickest solution to finding a 4 digit number asking only yes/no questions?

A friend and I were watching a Korean game show called "The Genius", and in it they had a particularly brilliant competitive maths game.
The premise was fairly simple - Each contestant had to pick a four digit number. They then were allowed to ask questions to each other one after the other, or use a turn to guess what the opponent's number was. The only additional rule was that 0 was treated as even for the purposes of questioning.
After watching this, my friend and I tried to come up with a solution to guarantee finding your opponent's number in the fewest possible questions, but it very quickly got extremely complex. However, we're both fairly sure that there's a clever mathematical answer to guarantee it in a low amount of questions.
After working out the number you need to use a turn to guess, so once the number is worked out a +1 needs to be added. (This isn't important if you know the number, but I figure can be relevant if you can get down to say 3 potential options, since just guessing all 3 is as efficient as working out which one it is)
The obvious first approach we tried was binary searching the numbers for each digit. With this method, each digit could be found in a maximum of 4 questions (10 to 5 to 3 to 2 to 1), so we knew that we needed to try and beat 16 questions.
We then realised that if we treated the first two digits and the second two digits as two digit numbers, it would only take a maximum of 7 questions to find each digit pair (100 to 50 to 25 to 13 to 7 to 4 to 2 to 1), so we were down to 14 questions.
Following the theme, we tested binary search on all 4 digits, but realised it would take 14 questions (10000 to 5000 to 2500 to 1250 to 625 to 313 to 157 to 79 to 40 to 20 to 10 to 5 to 3 to 2 to 1), resulting in 14. It was no more efficient than the two sets of digits, and was also harder to calculate.
I then tried a set of 3 digits and a single, (1000 to 500 to 250 to 125 to 63 to 32 to 16 to 8 to 4 to 2 to 1) + 4 for the remaining digit, and again this was 14.
I then proposed a different solution - Could we potentially get more information by adding the digits together? I tried it on a number he had picked, asking questions to do a binary search on the sum of pairs of digits. Assigning the letters abcd to the four digits, I worked out a+b, c+d, b+c, and a+d. I figured doing this would allow me to arrange the numbers correctly once I had crunched it out.
Since the number was a 4 digit number, I knew the maximum the total for all four numbers could reach was 36. That meant each pair was a maximum of 18, and sets of pairs had to add up to no more than 36.
I started off by binary searching the sum of the first two digits, which would take a maximum of 5 turns (18 to 9 to 5 to 3 to 2 to 1), and repeated for the second two. That would take 10 turns, but give me the sum of all digits, the sum of the first two, and the sum of the second two.
At this point I was adamant that I could potentially figure out the number using this information alone, but I was unsuccessful. I was able to use logic to narrow down the possible values for the outer two and inner two numbers by figuring out the total of all four digits, figuring out the number pair combinations a/b and c/d could be to satisfy that, and then working out the potential pairs of values that the inner two and outer two numbers could add up to.
In our example test, a+b was 5, c+d was 14. From this I knew the total was 19. The first pair of numbers had to be 0 and 5, 1 and 4, or 2 and 3. The second pair had to be 9 and 5, 8 and 6, or 7 and 7. Using the logic of adding the highest number of one pair to the highest number of the other pair and then cycling through the values, I worked out that the outer two numbers had to add up to 14, 13, 12, or 11, and the inner two numbers had to add up to 8, 7, 6, or 5.
Binary searching these could be done in two searches each, bringing the total to... 14. :(
This is where it turned a bit weird though - After doing some logic on the resulting numbers (the outer pair was 12 and the inner pair was 7), I came up with three potential answers that satisfied every single constraint.
5077 4168 3259
These three numbers are amazing. The first two digits add up to 5, the third and fourth add up to 14, the first and fourth add up to 12, and the second and third add up to 7.
Unfortunately from here there was no choice but to guess all three, no amount of questioning could lower it from three to two questions. And so our final total was 17, no more efficient than just binary searching the numbers in the first place.
And so, I ask you this - Is there a more efficient, human doable way to discover the four digit number than binary searching the first pair and second pair of digits?
I feel like there has to be, but I'm not knowledgeable enough to know!
submitted by Jademalo to mathematics [link] [comments]

Facebook Connect / Quest 2 - Speculations Megathread

EDIT: MAJOR UPDATE AT BOTTOM
Welcome to the "Speculations" mega thread for the device possibly upcoming in the Oculus Quest line-up. This thread will be a compilation of leaks, speculation & rumors updated as new information comes out.
Let's have some fun and go over some of the leaks, rumors, speculation all upcoming before Facebook Connect, we'll have a full mega thread going during Connect, but this should be a great thread for remembrance afterward.
Facebook Connect is happening September 16th at 10 AM PST, more information can be found here.

Leaks
In March, Facebook’s public Developer Documentation website started displaying a new device called ‘Del Mar’, with a ‘First Access’ program for developers.
In May, we got the speculated specs, based off the May Bloomberg Report (Original Paywall Link)
• “at least 90Hz” refresh rate
• 10% to 15% smaller than the current Quest
• around 20% lighter
• “the removal of the fabric from the sides and replacing it with more plastic”
• “changing the materials used in the straps to be more elastic than the rubber and velcro currently used”
• “a redesigned controller that is more comfortable and fixes a problem with the existing controller”

On top of that, the "Jedi Controller" drivers leaked, which are now assumed to be V3 Touch Controllers for the upcoming device.
The IMUs seem significantly improved & the reference to a 60Hz (vs 30hz) also seems to imply improved tracking.
It's also said to perhaps have improved haptics & analog finger sensing instead of binary/digital.
Now as of more recent months, we had the below leaks.
Render (1), (2)
Walking Cat seems to believe the device is called "Quest 2", unfortunately since then, his twitter has been taken down.
Real-life pre-release model photos
Possible IPD Adjustment
From these photos and details we can discern that:
Further features speculation based on firmware digging (thanks Reggy04 from the VR Discord for quite a few of these), as well as other sources, all linked.

Additional Sources: 1/2/3/4
Headset Codenames
We've seen a few codenames going around at this point, Reggy04 provided this screenshot that shows the following new codenames.
Pricing Rumors
So far, the most prevalent pricing we've seen is 299 for 64gb, and 399 for 256GB
These were shown by a Walmart page for Point Reyes with a release date of September 16 and a Target price leak with a street date of October 13th

Speculation
What is this headset?
Speculation so far is this headset is a Quest S or Quest 2
OR
This is a flat-out cheaper-to-manufacture, small upgrade to the Oculus Quest to keep up with demand and to iterate the design slowly.
Again, This is all speculation, nothing is confirmed or set in stone.
What do you think this is and what we'll see at FB Connect? Let's talk!
Rather chat live? Join us on the VR Discord
EDIT: MAJOR UPDATE - Leaked Videos.
6GB of RAM, XR2 Platform, "almost 4k display" (nearly 2k per eye) Source
I am mirroring all the videos in case they get pulled down.
Mirrors: Oculus Hand Tracking , Oculus Casting, Health and Safety, Quest 2 Instructions, Inside the Upgrade
submitted by charliefrench2oo8 to OculusQuest [link] [comments]

[Fanatical] 25th Anniversary Sale Day 4 (Includes GUILTY GEAR XX ACCENT CORE PLUS R (-81%), Learn Japanese to Survive Complete Pack (-93%), F1 2020 Deluxe Schumacher Edition (-50%), Space Crew (-20%), Human: Fall Flat 4 Pack (-79%), BlazBlue: Cross Tag Battle - Basic Edition (-53%) & More)

Hi Reddit, Day 4 of our 25th Anniversary celebration brings more games and DLC on sale! Join our party and enjoy big savings today.
Plus, with every basket over $4.99 you will get to spin to win with huge prizes to be won. Including spending sprees, free games and PC gaming accessories. You can find more information about this in our blog post.
You can also learn all about Focus Multimedia’s history with this overview of the company.
TOP DEALS OF DAY 4
Title DRM Fanatical Discount USD GBP EUR
Abyss Odyssey Steam 81% $2.84 £2.08 €2.84
Aliens vs. Predator - Collection Steam 81% $4.55 £3.03 €4.17
Aliens: Colonial Marines Collection Steam 81% $5.69 £4.74 €5.69
Bayonetta Steam 77% $4.59 £3.44 €4.59
Binary Domain Collection Steam 81% $3.03 £2.08 €3.03
BlazBlue: Cross Tag Battle - Basic Edition Steam 53% $14.09 £14.09 €16.44
Castle of Illusion Steam 77% $3.44 £2.29 €2.98
Catherine Classic Steam 54% $9.19 £6.89 €9.19
Chicken Police Steam 20% $15.99 £14.39 €15.99
Citizens of Earth Steam 72% $4.19 £2.79 €3.35
Citizens of Space Steam 68% $4.79 £3.83 €4.79
Company of Heroes 2 Steam 77% $4.59 £3.44 €4.59
Company of Heroes Complete Pack Steam 81% $7.02 £3.79 €4.74
Company of Heroes Franchise Edition Steam 77% $16.09 £11.49 €16.09
Condemned: Criminal Origins Steam 77% $3.43 £2.29 €2.29
Crazy Taxi Steam 85% $1.19 £0.83 €1.19
Dawn of War II: Retribution - The Last Stand Steam 77% $2.29 £1.60 €2.29
DiRT Rally 2.0 Steam 77% $9.19 £5.74 €7.81
DiRT Rally 2.0 Super Deluxe Edition Steam 77% $13.79 £10.34 €12.64
Dreamcast Collection Steam 85% $4.49 £2.99 €4.49
Dungeon of the Endless - Crystal Edition Steam 77% $4.36 £3.21 €4.36
Endless Legend - Collection Steam 15% $92.48 £71.51 €92.48
Endless Space 2 - Awakening Steam 54% $5.97 £5.05 €5.97
F1 2020 Steam 50% $29.99 £22.49 €27.49
F1 2020 - Deluxe Schumacher Edition Steam 50% $34.99 £27.49 €32.49
For The King Steam 67% $6.59 £5.11 €6.59
For The King 2 Pack Steam 44% $21.99 £16.99 €21.99
For The King 3 Pack Steam 54% $26.99 £20.89 €26.99
Gas Guzzlers Extreme Gold Pack Steam 82% $6.29 £4.85 €5.75
GUILTY GEAR XX ACCENT CORE PLUS R Steam 81% $2.84 £2.08 €2.84
GUILTY GEAR Xrd -REVELATOR- (+DLC Characters) + REV 2 All-in-One (does not include optional DLCs) Steam 81% $8.54 £5.69 €7.97
Hell Yeah! Wrath of the Dead Rabbit Collection Steam 77% $4.48 £2.98 €3.79
Hotshot Racing Steam 35% $12.99 £10.39 €12.99
Human: Fall Flat Steam 67% $4.94 £3.95 €4.94
Human: Fall Flat 2 Pack Steam 63% $10.99 £8.79 €10.99
Human: Fall Flat 4 Pack Steam 79% $12.49 £9.99 €12.49
Jet Set Radio Steam 85% $1.19 £0.83 €1.19
KILL la KILL Steam 53% $9.39 £8.45 €9.39
King of Retail Steam 25% $13.49 £10.49 €11.24
Learn Japanese to Survive Complete Pack Steam 93% $2.99 £2.09 €2.78
Offworld Trading Company - Ultimate Edition Steam 73% $27.69 £20.95 €27.29
Pillars of Eternity II: Deadfire - Obsidian Edition Steam 55% $26.99 £20.24 €26.99
Puyo Puyo Champions Steam 54% $4.59 £3.67 €4.59
Puyo Puyo Tetris Steam 45% $10.99 £8.24 €10.99
Renegade Ops Collection Steam 80% $3.39 £2.19 €2.99
Rising Storm 2: VIETNAM Steam 67% $8.24 £6.26 €7.58
Rock of Ages Steam 77% $2.29 £1.60 €2.29
Rock of Ages 2: Bigger & Boulder Steam 77% $3.44 £2.52 €3.44
SEGA Bass Fishing Steam 85% $1.19 £0.83 €1.19
SEGA Mega Drive & Genesis Classics Bundle Steam 70% $8.99 £7.49 €8.99
Shenmue I & II Steam 77% $6.89 £5.74 €8.04
Shining Resonance Refrain Steam 68% $9.59 £7.99 €9.59
SolSeraph Steam 68% $4.79 £3.83 €4.79
Sonic & SEGA All-Stars Racing Steam 77% $2.29 £1.14 €2.29
Sonic Adventure DX Steam 85% $1.19 £0.83 €1.19
Sonic Forces Steam 77% $9.19 £8.04 €9.19
Sonic Generations Collection Steam 77% $4.59 £3.44 €4.59
Sonic Lost World Steam 77% $6.89 £4.59 €6.89
Sonic Mania Steam 77% $4.59 £3.44 €4.59
Sonic Mania - Encore DLC Steam 52% $2.39 £1.91 €2.39
Sonic the Hedgehog 4 - Episode I Steam 77% $2.29 £1.37 €1.60
Sonic the Hedgehog 4 - Episode II Steam 77% $2.29 £1.37 €1.60
Space Crew Steam 20% $15.99 £14.39 €15.99
SpellForce 3: Fallen God Steam 10% $22.49 £19.56 €22.49
Super Monkey Ball: Banana Blitz HD Steam 54% $13.79 £11.49 €13.79
TEMBO THE BADASS ELEPHANT Steam 75% $3.74 £2.49 €3.24
The Banner Saga 3 Steam 55% $11.24 £8.43 €11.24
The Club Steam 85% $2.24 £1.49 €1.49
The Political Machine 2020 Steam 18% $12.29 £9.33 €12.29
Two Point Hospital Steam 72% $9.79 £6.99 €9.79
Two Point Hospital: Bigfoot Steam 52% $4.31 £3.35 €4.31
Two Point Hospital: Close Encounters Steam 52% $4.31 £3.35 €4.31
Two Point Hospital: Off The Grid Steam 35% $5.84 £4.54 €5.84
Two Point Hospital: Pebberley Island Steam 52% $4.31 £3.35 €4.31
UNDER NIGHT IN-BIRTH Exe:Late Steam 81% $5.69 £4.36 €5.31
Valkyria Chronicles Steam 70% $5.99 £4.49 €5.99
Valkyria Chronicles 4 Complete Edition Steam 70% $14.99 £11.99 €14.99
Vanquish Steam 77% $4.59 £3.44 €4.59
Warhammer 40,000 : Dawn of War Franchise Collection Steam 77% $32.19 £22.99 €31.50
Warhammer 40,000 Dawn of War III Steam 77% $9.19 £6.89 €9.19
Warhammer 40,000: Dawn of War - Master Collection Steam 77% $8.73 £6.89 €8.96
Warhammer 40,000: Dawn of War II - Grand Master Collection Steam 77% $18.39 £12.64 €16.09
Warhammer 40,000: Dawn of War II - Master Collection Steam 77% $12.64 £9.19 €12.64
Warhammer 40,000: Dawn of War II - Retribution - Complete DLC Collection Steam 77% $12.64 £8.73 €11.03
Warhammer 40,000: Dawn of War II: Retribution Steam 77% $6.89 £4.59 €6.89
Warhammer 40,000: Kill Team Steam 77% $2.29 £1.60 €2.29
Warhammer 40,000: Space Marine Steam 77% $6.89 £4.59 €4.59
Warhammer 40,000: Space Marine Collection Steam 77% $13.79 £9.19 €9.88
Warhammer® 40,000: Dawn of War® II Steam 77% $4.59 £3.44 €4.59
TOP SELLERS OF THE SALE
Title DRM Fanatical Discount USD GBP EUR
Yakuza: Like a Dragon - Day Ichi Edition Steam 18% $49.19 £45.09 €49.19
Yakuza: Like a Dragon - Legendary Hero Edition Steam 18% $73.79 £61.49 €73.79
SpellForce 3 Steam 75% $12.49 £9.99 €12.49
Metro Exodus - Gold Edition Steam 66% $22.09 £18.69 €22.09
The Jackbox Party Pack 7 Steam 15% $25.49 £20.22 €21.24
RESIDENT EVIL 3 Steam 55% $26.99 £22.49 €26.99
Anno® 1800 - Complete Edition Uplay 48% $51.99 £43.67 €51.99
Wreckfest Steam 50% $14.99 £13.37 €14.99
Yakuza: Like a Dragon - Hero Edition Steam 18% $57.39 £53.29 €57.39
Far Cry® 5 Gold Edition + Far Cry® New Dawn Deluxe Edition Bundle Uplay 80% $25.99 £19.99 €23.99
Tom Clancy's Ghost Recon® Breakpoint - Ultimate Edition Uplay 76% $28.79 £23.99 €28.79
RimWorld Steam 15% $29.74 £23.62 €25.49
Disgaea 5 Complete Steam 60% $15.99 £11.99 €15.99
Monster Hunter World: Iceborne Master Edition Steam 34% $39.58 £32.99 €39.59
Assassin's Creed Odyssey: Ultimate Edition Uplay 75% $29.99 £23.99 €28.74
Tom Clancy's Rainbow Six® Siege - Deluxe Edition Uplay 68% $9.59 £8.31 €9.59
Monster Hunter World: Iceborne Steam 34% $26.39 £23.09 €26.39
Baldur's Gate: The Complete Saga Steam 69% $28.09 £20.65 €22.45
Dead by Daylight Steam 60% $7.99 £5.99 €7.99
The Jackbox Quintpack Steam 50% $64.19 £49.25 €57.75
It wouldn’t be a big event without Killer! Slay that lockdown boredom and grab nine impressive Steam PC games in the brand-new, exclusive Killer Bundle 14! You will also get a spin of the wheel for a chance to get incredible prizes with every $4.99 purchase.
You can check out the Reddit Thread here
Title Genres Reviews Historical Low (USD) Trading Cards Times in Bundle
Peaky Blinders: Mastermind Adventure, Strategy, Indie 74% of 194 Reviews $10.25 No 0
Rec Center Tycoon Indie, Early Access, Simulation, Casual, Strategy 91% of 147 Reviews $8.99 No 1
Project CARS Game of the Year Edition Racing, Simulation, Sports 76% of 7508 Reviews $9.38 Yes 1
Talisman: Origins RPG, Indie, Strategy 83% of 90 Reviews $2.97 No 0
Close to the Sun Indie, Adventure 74% of 175 Reviews $7.50 No 0
Autonauts Indie, Casual, Simulation 90% of 2115 Reviews $4.99 No 1
RollerCoaster Tycoon®: Deluxe Strategy, Simulation 93% of 4109 Reviews $0.99 No 1
Chris Sawyer's Locomotion™ Strategy, Simulation 83% of 322 Reviews $0.99 No 0
Table Manners: Physics-Based Dating Game Simulation 61% of 131 Reviews $7.20 No 1
submitted by WeAreFanatical to GameDeals [link] [comments]

The classic WSB story - lost it all.

Going to keep this simple. EDIT: this isn’t simple and I should write a short story on this.
I am generally risk averse. I hate losing $100 at the casino, I hate paying extra for guac at chipotles, I will return something or price match an item for a few dollars of savings. I am generally frugal.
But, I somehow had no issues losing 10k in options...
How I started
I remember my first trades like they were yesterday. I was trading the first hydrogen run-up in 2014 (FCEL, BLDP, PLUG) and made a few hundred dollars over a couple weeks.
I quickly progressed to penny stocks / biotech binary events and general stock market gambling mid-2014. I was making a few % here and there but the trend was down in total account value. I was the king of buying the peak in run-ups. I managed to make it out of 2014 close to break-even to slightly down.
WSB Era
March 2015 was my first option trade. It was an AXP - American Express - monthly option trade. I saw one of the regular option traders/services post a block of 10,000 calls that had been bought for 1.3 and I followed the trade with 10 call options for a total of $1300.
I woke up the next day to an analyst upgrade on AXP and was up 50% on my position. I was addicted! I day-dreamed for days about my AXP over night success. I think around that time there was some sort of Buffet buyout of Heinz and an option trade that was up a ridiculous amount of %%%. I wanted to hit it BIG.
I came up with the idea that all I needed to reach my goal was a few 100% over night gains/ 1k>2k>4k>8k> etc. I convinced myself that I would have no problems being patient for the exact criteria that I had set and worked on some other trades.
Remember, the first win is always free.
I was trading options pretty regularly from March 2015 until August 2016. During my best week I was up 20k and could feel the milli within reach. I can remember the exact option trade (HTZ) and I was trading weeklies on it.
For those who have been in the market long enough, you will remember the huge drawdown of August 2015.
I lost half my account value on QCOM calls (100 of them) that I followed at the beginning of July and never materialized. I watched them eventually go to 0. It was another 10,000 block that was probably a hedge or sold.
In August 2015 there were some issues with China and all of us woke up to stocks gapping down huge. Unfortunately my idea of buying far dated calls during the following days/weeks after the crash went sideways. I quickly learned that an increase in volatility causes a rise in option prices and I was paying a premium for calls that were going to lose value very quickly (the infamous IV crush).
I kept trading options into the end of 2015 and managed to maintain my account value positive but the trading fees for the year amounted to $30,000+. My broker was loving it.
I tried all the services, all the strategies. I created rules for my option plays: 1. No earnings 2. Only follow the big buys at a discount (10,000 blocks or more). 3. No weekly options 4. Take profit right away 5. Take losses quickly 6. etc.
I had a whole note book of option plays that I was writing down and following. I was paying for option services that all of you know about - remember, they make money on the services and not trading.
I even figured out a loop-hole with my broker: if I didn’t have enough money in my account, I could change my ask price to .01 and then change it to market buy and I would only need to accept a warning ⚠️ for the order to go through. I was able to day trade the option and make money, who cares if I didnt have enough? After a few months of this, I got a call from my broker that told me to stop and that I would be suspended if I continued with this.
By the way, I was always able to satisfy the debit on the account - so it wasn’t an issue of lack of funds.
Lost it all. Started taking money from lines of credits, every penny that I earned and losing it quicker and quicker.
I was a full on gambler but I was convinced that 8 trades would offset all the losses. I kept getting drawn in to the idea that I could hit a homerun and make it out a hero.
I eventually hit rock bottom on some weekly expiring FSLR options that I bought hours before expiration and said to myself - what the f are you doing? I resolved to invest for the long term and stop throwing tendies away.
The feeling was reinforced during the birth of my first born and I thought - what a loser this kid will think of me if he knew how much I was gambling and wasting my life. It was a really powerful moment looking at my kid and reflecting on this idea.
I decided at that point I was going to save every penny I had and invest it on new issues with potential.
Fall 2016
TTD, COUP and NTNX IPO ‘ed I decided I was going to throw every dollar at these and did so for the next few months. I eventually started using margin (up to 215%) and buying these for the next 6 months. They paid out and managed to make it over 100k within the year.
The first 100k was hard but once I crossed it, I never fell below this magic number.
2017 - I did some day trading but it was mostly obsessing over the above issues. I did gamble on a few options here and there but never more than 1k.
2018 - SFIX was my big winner, I bought a gap up in June 2018 and my combined account value had crossed 400k by August 2018. I was really struggling at crossing the 500k account value and experienced 3 x 30-40% drawdowns over the next 2 years before I finally crossed the 500k barrier and have never looked back.
I still made some mistakes over the next few months - AKAO & GSUM come to mind. Both of these resulted in 20k+ losses. Fortunately my winners were much bigger than my losers.
I thought about giving up and moving to index funds - but i was doing well - just experiencing large drawdowns because of leverage.
2019 big winners were CRON SWAV STNE.
2017 / 2018 / 2019 all had six digit capital gains on my tax returns.
At the beginning of 2020 I was still day trading on margin (180-220%) and got a call from my broker that they were tightening up my margin as my account was analyzed by the risk department and deemed too risky. Believe it or not this was right before the covid crash. I brought my margin down to 100-110% of account value and even though the drawdown from covid hit hard, I wasn’t wiped out.
I stayed the course and bought FSLY / RH during the big march drawdown and this resulted in some nice gains over the next few months.
I am constantly changing and testing my investment strategy but let me tell you that obsessing over 1 or 2 ideas and throwing every penny at it and holding for a few years is the best strategy. It may not work at some point but right now it does.
I still day trade but I trade with 10k or less on each individual position. It allows me minimize my losses and my winners are 1-7%. I am able to consistently make between 3-700$/ a day on day trades using the above strategy. I still take losses and still dream about hitting it big with an option trade but dont feel the need to put it all on the line every month / week.
I finally crossed into the two , club. I know people are going to ask for proof or ban but I am not earning anything for posting and the details about some of the trades should be proof enough that I kept a detailed journal of it all. I have way more to write but these are the highlights.
Eventually I will share how I build a position in a story I love. I still sell buy and sell to early but I am working on improving.
TL:DR - I gambled, lost it all and gambled some more lost more. I made it out alive. I have only sold calls/puts lately.
The one common denominator in all successful people is how much they obsess over 1 or 2 ideas. Do the same. All the winners on this sub have gone all in on one idea (FSLY / TSLA ). Stick with new stories or ones that are changing and go all in...wait a second, I didnt learn anything.
submitted by jojo2021 to wallstreetbets [link] [comments]

Some Background and Thoughts on FPGAs

I have been lurking on this board for a few years. I decided the other day to finally create an account so I could come out of lurk mode. As you might guess from my id I was able to retire at the beginning of this year on a significantly accelerated timetable thanks to the 20x return from my AMD stock and option investments since 2016.
I spent my career working on electronics and software for the satellite industry. We made heavy use of FPGAs and more often than not Xilinx FPGAs since they had a radiation tolerant line. I thought I would summarize some of the ways they were used in and around the development process. My experience is going to be very different than the datacenter settings in the last few years. The AI and big data stuff was a pipe dream back then.
In the olden times of the 90s we used CPUs which unlike modern processors did not include much in the way of I/O and memory controller. The computer board designs graduated from CPU + a bunch of ICs (much like the original IBM PC design) to a CPU + Xilinx FPGA + RAM + ROM and maybe a 5V or 3.3V linear voltage regulator. Those old FPGAs were programmed before they were soldered to the PCB using a dedicated programming unit attached to a PC. Pretty much the same way ROMs were programmed. At the time FPGAs gate capacity was small enough that it was still feasible to design their implementation using schematics. An engineer would draw up logic gates and flip-flops just like you would if using discrete logic ICs and then compile it to the FPGA binary and burn it to the FPGA using a programmer box like a ROM. If you screwed it up you had to buy another FPGA chip, they were not erasable. The advantage of using the FPGA is that it was common to implement a custom I/O protocol to talk to other FPGAs, on other boards, which might be operating A/D and D/A converters and digital I/O driver chips. As the FPGA gate capacities increased the overall board count could be decreased.
With the advent of much larger FPGAs that were in-circuit re-programmable they began to be used for prototyping ASIC designs. One project I worked on was developing a radiation hardened PowerPC processor ASIC with specialized I/O. A Xilinx FPGA was used to test the implementation at approximately half-speed. The PowerPC core was licensed IP and surrounded with bits that were developed in VHDL. In the satellite industry the volumes are typically not high enough to warrant developing ASICs but they could be fabbed on a rad-hard process while the time large capacity re-programmable FPGAs were not. Using FPGAs for prototyping the ASIC was essential because you only had one chance to get the ASIC right, it was cost and schedule prohibitive to do any respins.
Another way re-programmable FPGAs were used was for test equipment and ground stations. The flight hardware had these custom designed ASICs of all sorts which generally created data streams that would transmitted down from space. It was advantageous to test the boards without the full set of downlink and receiver hardware so a commercial FPGA board in a PC would be used to hook into the data bus in place of the radio. Similarly other test equipment would be made which emulated the data stream from the flight hardware so that the radio hardware could be tested independently. Finally the ground stations would often use FPGAs to pull in the digital data stream from the receiver radio and process the data in real-time. These FPGAs were typically programmed using VHDL but as tools progressed it became possible to program to program the entire PC + FPGA board combination using LabView or Simulink which also handled the UI. In the 2000s it was even possible to program a real-time software defined radio using these tools.
As FPGAs progressed they became much more sophisticated. Instead of only having to specify whether an I/O pin was digital input or output you could choose between high speed, low speed, serdes, analog etc. Instead of having to interface to external RAM chips they began to include banks of internal RAM. That is because FPGAs were no longer just gate arrays but included a quantity of "hard-core" functionality. The natural progression of FPGAs with hard cores brings them into direct competition with embedded processor SOCs. At the same time embedded SOCs have gained flexibility with I/O pin assignment which is very similar to what FPGAs allow.
It is important to understand that in the modern era of chip design the difference between the teams that AMD and Xilinx has for chip design is primarily at the architecture level. Low level design and validation are going to largely be the same (although they may be using different tools and best practices). There are going to be some synergies in process and there is going to be some flexibility in having more teams capable of bringing chips to market. They are going to be able to commingle the best practices between the two which is going to be a net boost to productivity for one side or the other or both. Furthermore AMD will have access to Xilinx FPGAs for design validation at cost and perhaps ahead of release and Xilinx will be able to leverage AMD's internal server clouds. The companies will also have access to a greater number of Fellow level architects and process gurus. Also AMD has internally developed IP blocks that Xilinx could leverage and vice versa. Going forward there would be savings on externally licensed IP blocks as well.
AI is all the rage these days but there are many other applications for generic FPGAs and for including field programmable gates in sophisticated SOCs. As the grand convergence continues I would not be surprised at all to see FPGA as much a key component to future chips as graphics are in an APU. If Moore’s law is slowing down then the ability to reconfigure the circuitry on the fly is a potential mitigation. At some point being able to reallocate the transistor budget on the fly is going to win out over adding more and more fixed functionality. Going a bit down the big.little path what if a core could be reconfigured on the fly to be integer heavy or 64 bit float heavy within the same transistor budget. Instead of dedicated video encodedecoders or AVX 512 that sits dark most of the time the OS can gin it up on demand. In a laptop or phone setting this could be a big improvement.
If anybody has questions I'd be happy to answer. I'm sure there are a number of other posters here with a background in electronics and chip design who can weigh in as well.
submitted by RetdThx2AMD to AMD_Stock [link] [comments]

Completing the 2020 Bingo Challenge: Short Story Edition

Completing the 2020 Bingo Challenge: Short Story Edition
Completing the 2020 Bingo Challenge: Short Story Edition
One of the rules of the Fantasy Bingo Reading Challenge is that you can read an anthology or collection for any of the squares. I’ve always been a fan of short fiction, so I’ve occasionally used this rule to complete my Bingo Card (I used three collections outside of the Five Short Stories square last year, for example). When planning my card for the 2020 Bingo, I noticed that several of the squares fit quite well for some of the collections and anthologies I had (a Star Trek anthology for Exploration, books with colors or numbers in their names, etc.). “What if…” I wondered, “…I can do it for every square?”
Thus, my project is born: Complete my Bingo card using only books of short stories, following all the other rules of Bingo. I did not repeat a single author from one square to another, and I even made sure not to repeat editors, either.
Look on my Works, ye Mighty, and despair!
A brief aside before we start, some terms I use that some may not be familiar to some:
  • Anthology: A book of short stories by multiple authors, usually assembled by an editor whose name is attached to the book (i.e. The Book of Dragons edited by Jonathan Strahan)
  • Collection: A book of short stories by a single author (i.e. Kabu Kabu by Nnedi Okorafor)
  • Short Story Cycle: A book of short stories that has its own narrative (i.e. Moral Disorder by Margaret Atwood). Some similarities with “interlinked collection,” “mosaic novel,” and “fix-up novel” (The Martian Chronicles by Ray Bradbury being a famous example of the latter).
  • Reprint and Original: Many anthologies/collections reprint stories published previously (reprint) vs. originally written for the book in question (original). Some collections will mix it up (such as a reprint collection with one original story to encourage readers who have read the others to pick up the new book).
Why? What did I hope to accomplish by doing this particular short fiction challenge? Some of my friends will complain about the Five Short Stories square (especially the hard mode requirement to read a book), and I wanted to spite them a little bit and also demonstrate that there’s a lot of different and interesting books out there to read in that format!
Planning: The hardest thing about this was the original planning, as several books I thought would be an easy match for the square didn’t work because another anthology I planned to use already included that author, so I had to dig a bit deeper to find something that didn’t repeat any authors. Also, in past Bingo Challenges, my cards are usually quite fluid as I shift books around throughout the year. Because of all the authors I was juggling, I couldn’t easily do that (though it was vastly easier to do with collections instead of anthologies, for obvious reasons).
Numbers: For this card, I officially read 32 books for the 25 squares: One of those books was quite short, so I read an additional three to meet the length requirement. For the original Five Short Stories square, I decided to be obnoxious and read five collections. These 32 books included 1 short novel (included in one of the collections), 8 novellas, 106 novelettes, 498 short stories, and 3 poems for a total of at least 2,739,975 words (the rough equivalent of reading the first nine novels of The Wheel of Time). I read 189 different authors. In addition to the 32 books above, I read 15 “pre-Bingo” books—books I felt I needed to read to be able to read the anthology or collection I actually used for my Bingo Card. Fifteen of the 32 books were ones I already owned. Nine books I checked out from the library. Five books I bought specific for Bingo, and three books were free (gifts or free online).
1. Novel Translated from Its Original Language:
There Once Lived a Woman Who Tried to Kill Her Neighbor's Baby: Scary Fairy Tales by Ludmilla Petrushevskaya (reprint collection)
  • Reason: I couldn’t read my first choice so I looked through my TBR list to find another SF/F collection I thought would be a translation. It also won the 2010 World Fantasy Award for Best Collection.
  • Favorite Story: “My Love” as I really liked how the characters grew apart and then back together again.
  • Recommended: Only if you like short depressing literary fiction that mostly hinge on dreams and ghosts.
  • Hard Mode: Yes, Pretrushevskaya is a woman.
  • Other Options: I really wanted to read Xia Jia’s A Summer Beyond Your Reach, but she had a story in another anthology I read. I also considered one of Ken Liu’s Chinese SF/F anthologies (Invisible Planets or Broken Stars). I read Jurado & Lara’s Spanish Women of Wonder last year. Etgar Keret’s Fly Already, Kenji Miyazawa’s Once and Forever, or Yoko Ogawa’s Revenge also looked promising.
2. Setting Featuring Snow, Ice, or Cold:
Frozen Fairy Tales edited by Kate Wolford (original anthology)
  • Reason: I literally searched snow and anthology and this was one of the early options.
  • Favorite Story: tie between “The Stolen Heart” by Christina Ruth Johnson and “Death in Winter” by Lissa Sloan; the first just felt great, and the second has this haunting feel I loved.
  • Recommended: Yes; a good selection of fairy tale-inspired stories. Read during the summer, though, it felt really cold.
  • Hard Mode: Yes, every story is in a snowy or cold setting.
  • Other Options: I’m kind of mad that I didn’t come across Snowpocalypse: Tales of the End of the World (edited by Clint Collins and Scott Woodward) until after I read my original choice. I like silly titles.
3. Optimistic Spec Fic:
Ingathering: The Complete People Stories by Zenna Henderson (short story cycle, 1 original to this book)
  • Reason: I’ve had a copy of this book for a couple years, and I needed an excuse to read it. It’s actually an omnibus of Henderson’s two People collections plus some previously uncollected stories. I’ve read the first People collection (Pilgrimage) several times people).
  • Favorite Story: I’ll say “Ararat” here, but the first six stories (the original Pilgrimage collection) are amazingly wonderful and heartwarming.
  • Recommended: Yes, absolutely. Zenna Henderson deserves more attention.
  • Hard Mode: Yes. <3
  • Other Options: If Henderson’s book hadn’t worked out, I considered Heiroglyph (edited by Ed Finn & Kathryn Cramer) and Salena Ulibarri’s two Glass and Gardens anthologies (Solarpunk Summers and Solarpunk Winters), but that would’ve required juggling my card.
4. Novel Featuring Necromancy:
The Book of the Dead edited by Jared Shurin (original anthology)
  • Reason: I asked Jared Shurin (pornokitsch) if he knew of any anthologies with a necromantic theme, and he rattled off five or six options before remembering that he himself had edited an anthology about mummies. I don’t know how you forget something like that.
  • Favorite Story: tie between “Old Souls” by David Thomas Moore and “Three Memories of Death” by Will Hill (non-SF/F)
  • Recommended: Yes, but it’s out of print! Several of the stories were reprinted in Paula Guran’s The Mammoth Book of the Mummy, including “Three Memories of Death.”
  • Hard Mode: No, through several do have mummies as protagonists.
  • Other Options: I was considering Brian McNaughton’s The Throne of Bones since the description seemed rather death-magicky. At this point, the Paula Guran anthology above would probably be a good choice.
5. Ace/Aro Spec Fic:
Life Within Parole, Volume 1 by RoAnna Sylver (collection, mix of reprint and original)
  • Reason: A friend found this on Claudie Arseneault’s asexual recommendations website, which was good, but I felt I needed to read her novel Chameleon Moon first to understand the collection. I’m glad I did.
  • Favorite Story: Reluctantly “Phoenix Down” as it felt the most self-contained.
  • Recommended: Only if you loved Chameleon Moon, which I only recommend if you like a sample of the writing. It’s amazingly diverse in representation, but my frustrations with the novel related more towards its pacing and worldbuilding. Plus I don’t like superheroes.
  • Hard Mode: Yes, half the stories have an asexual or aromantic protagaonist.
  • Other Options: My original choice was Common Bonds: An Aromantic Speculative Anthology edited by Claudie Arseneault, C.T. Callahan, B.R. Sanders, and RoAnna Sylver, a Kickstarter-funded book. However, due to the pandemic, the publication was pushed back, and I didn't want to wait any longer. I also seriously considered Chuck Tingle’s Not Pounded in the Butt.
6. Novel Featuring a Ghost:
Ghost Stories of an Antiquary by M. R. James (collection, mix of reprint and original)
  • Reason: I just searched ghost anthology, and this was a top result. I have actually never heard of M. R. James before this year, but I gather he’s a huge influence since he’s written so many ghost stories.
  • Favorite Story: “The Mezzotint” as it was the one that creeped me out the most.
  • Recommended: Yes, but only if you realize that it’s got an older style to them (since this book came out in 1904), and that most of these stories won’t creep you out in the year 2020.
  • Hard Mode: No, the ghosts are either antagonists or obstacles.
  • Other Options: I actually don’t know, I stopped searching after I found the book. M. R. James does have 3 more collections of ghost stories, though (all of 4 of which have been gathered in Collected Ghost Stories by M. R. James).
7. Novel Featuring Exploration:
No Limits edited by Peter David (original anthology)
  • Reason: I read the first few Star Trek: New Frontier novels back in the late 1990s, but never finished it, so I got all the books for a personal readthrough. Star Trek is by definition perfect for the exploration square, so I read the books. However, I was reading them in publication order, so I had to read the first 14 books before I could get to the anthology!
  • Favorite Story: “Waiting for G’Doh, or, How I Learned to Stop Moving” is a rather funny story about the security officer Zak Kebron at the beginning of his career.
  • Recommended: Yes, but only if you’ve read at least the first six Star Trek: New Frontier novels (all the stories are set before the first book, but most of the characters aren’t really established until you’ve read the first four).
  • Hard Mode: Maybe, nearly all the stories feature exploration, but the plots are often about backstories for the main characters of the series.
  • Other Options: I considered James Alan Gardner’s Gravity Wells (his novel Expendable is a perfect exploration book, so I was hoping the collection would work). Past anthologies that would probably work is Federations edited by John Joseph Adams, Galactic Empires edited by Neil Clarke, and maybe Alastair Reynolds’s Deep Navigation or Galactic North.
8. Climate Fiction:
Everything Change: An Anthology of Climate Fiction edited by Manjana Milkoreit, Meredith Martinez, & Joey Eschrich (original anthology)
  • Reason: A friend recommended to me as this theme was getting difficult for me to find, as all my other options included stories by authors I had to read for other squares. This book was produced from a short story contest run by the Imagination and Climate Futures Initiative at Arizona State University and judged in part by Kim Stanley Robinson.
  • Favorite Story: “On Darwin Tides” by Shauna O’Meara, which follows a “sea gypsy” in Malaysia as she struggles in this new dystopian future.
  • Recommended: Only if the topic appeals to you—because it was a contest, the stories are mostly from amateur writers and the quality mostly shows. It’s free online, though, and there’s a second book, Everything Change II, which I’ve been told is better.
  • Hard Mode: No, most of them are apocalyptic or post-apocalypse.
  • Other Options: My original choice was Drowned Worlds edited by Jonathan Strahan, but there’s also Loosed upon the World: The Saga Anthology of Climate Fiction edited by John Joseph Adams, and I imagine a lot of solarpunk-themed books could work for this, too.
9. Novel with a Color in the Title:
The King in Yellow by Robert W. Chambers (original collection)
  • Reason: I already had it (it’s available on Project Gutenberg)
  • Favorite Story: “In the Court of the Dragon” which felt like one of the creepier stories to me.
  • Recommended: Honestly, no. Only half the stories are SF/F, the other half are all stories about bohemian artists in Paris. This book is known for the stories involving “The King in Yellow” play, but they didn’t really work for me.
  • Hard Mode: Yes.
  • Other Options: I considered using Judith Tarr’s Nine White Horses, the anthology Blackguards, Jack Vance’s Wild Thyme, Green Magic, Walter Jon Williams’s The Green Leopard Plague and Other Stories, Black Feathers edited by Ellen Datlow, or How Long ‘til Black Future Month? by N. K. Jemisin.
10. Any Fantasy Book Club Book of the Month OR Fantasy Readalong Book:
Sooner or Later Everything Falls into the Sea by Sarah Pinsker (reprint collection, 1 original to this book)
  • Reason: The Goodreads Book of the Month club picked it for June this year. I did own or read all the other options that were available at the time.
  • Favorite Story: tie between “And Then There Were (N-One)” and “In Joy, Knowing the Abyss Behind”
  • Recommended: Yes! There’s only one story I would rate less than 4 stars in this book.
  • Hard Mode: Yes, I actually led the discussion for the book in June.
  • Other Options: We don’t read very many collections or anthologies for the Fantasy book clubs, so my only choices were Fritz Leiber’s Sword and Deviltry (Classics club, November 2017), Mahvesh Murad & Jared Shurin’s anthology The Djinn Falls in Love and Other Stories (RAB, May 2018), and we currently have Daniel M. Lavery’s The Merry Spinster for FIF (September 2020). There’s also the Dresden Files read-along which did two of Butcher’s collections, and the Uncanny Magazine Disabled People Destroy Science Fiction/Fantasy read-along (those would’ve been rereads for me, though).
11. Self-Published Novel:
In the Stars I'll Find You & Other Tales of Futures Fantastic by Bradley P. Beaulieu (mostly reprint collection)
  • Reason: I already owned this, it was basically the oldest self-published collection I had.
  • Favorite Story: tie between “Flashed Forward” and “No Viviremos Como Presos” – both dealing with a lot of emotions.
  • Recommended: Yes, the only other stories by Beaulieu I’ve read were 2 co-written novellas, and I felt this collection was better. I haven’t read his novels so I can’t compare.
  • Hard Mode: Yes, at the time of this post, it has 18 ratings on Goodreads.
  • Other Options: There are hundreds of options, but I could’ve read Lawrence M. Schoen’s recent collection The Rule of Three and Other Stories (his other collection, Buffalito Bundle, has stories featuring The Amazing Conroy and are lots of fun.)
12. Novel with Chapter Epigraphs:
Not the End of the World by Kate Atkinson (short story cycle)
  • Reason: This was another difficult square, as I knew a short story cycle had the best chance of having epigraphs before every story. I finally found this book by Kate Atkinson. (Ironically, I realized later that my Politics choice also had epigraphs.)
  • Favorite Story: “The Cat Lover,” I guess.
  • Recommended: No, unless you like literary magical realism where stories just kind of end.
  • Hard Mode: No, all of the epigraphs are quotes from Latin or Shakespeare.
  • Other Options: Apparently, Retief! by Keith Laumer would’ve worked from my options. It really is a difficult thing because in a collection some authors might have an epigraph for a story, but not all or most of them.
13. Novel Published in 2020:
Shadows & Tall Trees 8 edited by Michael Kelly (original anthology)
  • Reason: I picked this off Locus Magazine’s forthcoming books list and bought it.
  • Favorite Story: tie between “The Glassy, Burning Floor of Hell” by Brian Evenson and “Child of Shower and Gleam” by Rebecca Campbell – the first is creepy as hell, and the second is strange and lovely.
  • Recommended: Yes, if you’re comfortable with weird or darker fantasy stories.
  • Hard Mode: No, Michael Kelly has edited several anthologies before.
  • Other Options: I had planned to use The Hidden Girl and Other Stories by Ken Liu, but I needed Liu for another square. I also considered A Phoenix First Must Burn edited by Patrice Caldwell, and I had three anthologies from Joshua Palmatier I could’ve used (Apocalyptic, Galactic Stew, and My Battery is Low and It is Getting Dark) but I needed another Palmatier anthology for another square. Any of the various “Best Science Fiction or Fantasy of the Year” type anthologies that came out in 2020 would’ve been appropriate as well (Jonathan Strahan, Neil Clarke, Rich Horton, Paula Guran, Ellen Datlow, Bogi Takács, and Jared Shurin all edit “Year’s Best” or “Best of Year”-style anthologies).
14. Novel Set in a School or University:
Sideways Stories from Wayside School; Wayside School is Falling Down; Wayside School Gets a Little Stranger; and Wayside School Beneath the Cloud of Doom by Louis Sachar (short story cycles)
  • Reason: Strangely, one of the first books I thought of for this square. Plus, the most recent book had come out. I decided to read all four as each book is really short (only about 20,000 words per book). Only the first one or two was a reread.
  • Favorite Story: None, they’re all funny and good.
  • Recommended: Yes, absolutely. Maybe better for kids, but I smiled a lot while reading these.
  • Hard Mode: Yes.
  • Other Options: Witch High edited by Denise Little would’ve been good, but included a story by Esther M. Friesner whom I needed for another square. A Kickstarter-funded anthology, Schoolbooks & Sorcery edited by Michael M. Jones, would’ve worked, but it’s not out yet.
15. Book About Books:
Ex Libris: Stories of Librarians, Libraries, and Lore edited by Paula Guran (reprint anthology)
  • Reason: This was another difficult square because did you know that searching “book anthology” does not narrow things down at all?? I finally hit upon just searching “library anthology” which did the trick, but this one anthology predetermined at least 3 other squares because of its authors (I couldn’t use Ken Liu, Xia Jia, Amal El-Mohtar, and others because they were all in here).
  • Favorite Story: tie between “In the House of the Seven Librarians” by Ellen Klages and “Summer Reading” by Ken Liu. Klages’s story about “feral librarians raising a child” is just wonderful, and Liu’s is very, very sweet.
  • Recommended: Yes, absolutely. This also contains Scott Lynch’s excellent “In the Stacks” and I will never not say no to Kage Baker.
  • Hard Mode: No, libraries are an integral part of most of the stories.
  • Other Options: *gestures wildly* I don’t know!
16. A Book That Made You Laugh:
Explaining Cthulhu to Grandma and Other Stories by Alex Shvartsman (mostly reprint collection)
  • Reason: Alex Shvartsman edits an annual humorous SF/F anthology series called Unidentified Funny Objects (the 8th volume is out this fall), but even though I have them all, they all shared authors with other squares until I remember that I had two collections from Shvartsman, and this was one of them.
  • Favorite Story: “Things We Leave Behind” is a semiautobiographical story about books. Absolutely lovely.
  • Recommended: Yes, but I understand most won’t share his sense of humor. He also tends to write very short stories, so don’t read these for immersion.
  • Hard Mode: Yes.
  • Other Options: Books making you laugh is so subjective, so any author you like probably has something that could work (you only need one story to make you laugh after all). John Scalzi has a couple collections that could work, Connie Willis has a great sense of humor.
17. Five Short Stories:
  • Reason: To be obnoxious I decided to read five collections for this square (instead of just five short stories). I decided to read 5 that I already owned by women/non-binary people. I picked semi-randomly (Hand and McHugh), by older ones I owned (Wurts), and by a couple new ones I was excited about (Datt Sharma and Slatter).
Not for Use in Navigation: Thirteen Stories by Iona Datt Sharma (reprint collection)
  • Favorite Story: “Quarter Days” is a full third of this book, and it’s an interesting post-WWI setting with magic.
  • Recommended: Yes, they have an interesting outlook, and one of the stories has an Indian wedding in space.
Saffron and Brimstone: Strange Stories by Elizabeth Hand (reprint collection, 1 original)
  • Favorite Story: “The Least Trumps” should appeal to the booklover in every single one of us.
  • Recommended: These are definitely interesting stories, but I’d only recommend for “The Least Trumps” and “Cleopatra Brimstone.” She’s got a poetic style here that didn't always work for me.
After the Apocalypse by Maureen F. McHugh (reprint collection, 2 original)
  • Favorite Story: “Special Economics” which follows a Chinese girl trapped into working at a factory.
  • Recommended: Yes, though it’s also one of the few themed collections (versus themed anthologies) that I’ve seen, with every story dealing with apocalypse in some way.
Sourdough and Other Stories by Angela Slatter (mostly original collection/short story cycle)
  • Favorite Story: “Gallowberries” which features Patience from the Tor.com novella Of Sorrow and Such as a young woman.
  • Recommended: Yes, absolutely. Every story is in the same setting, and they all interconnect with each other. I can’t wait to read more from Slatter (I already have The Bitterwood Bible and Other Recountings).
That Ways Lies Camelot by Janny Wurts (mostly reprint collection)
  • Favorite Story: tie between “Wayfinder” and “That Way Lies Camelot” – both are great stories, the first a coming of age, and the other is bittersweet.
  • Recommended: Yes, definitely. In addition to the above, “Dreambridge” is also awesome. I wasn’t as fond of the three ElfQuest stories, but it was interesting to read Wurts’s 4 Fleet stories as I never realized she ever wrote anything close to straight science fiction.

  • Hard Mode: … Yes?
  • Other Options: This is the most open-ended square for this particular Bingo Card, especially since at the time of this post, I own 121 unread anthologies and collections.
18. Big Dumb Object:
Alien Artifacts edited by Joshua Palmatier & Patricia Bray (original anthology)
  • Reason: This was one of the books that made me realize I could do an all-short-story card. I thought the anthology’s theme would perfectly encapsulate the square.
  • Favorite Story: “Me and Alice” by Angela Penrose – a kid finds a strange artifact while digging at a site.
  • Recommended: Yes, though a few stories weren’t to my taste.
  • Hard Mode: No, while the classical BDO is present in several stories, most would fall in the wider definition being used for Bingo.
  • Other Options: I’m at a loss here, as I never looked for more after I found this.
19. Feminist Novel:
Skin Folk by Nalo Hopkinson (collection, mix of reprint and original)
  • Reason: I owned this already from a Humble Bundle.
  • Favorite Story: “And the Lillies-Them A-Blow” – a woman is inspired to reconsider her life.
  • Recommended: Yes.
  • Hard Mode: Yes, Hopkinson is a Jamaican-born Canadian.
  • Other Options: I had a few other books from the same Humble Bundle called Women of SFF. Most of them would’ve worked.
20. Novel by a Canadian Author:
The Very Best of Charles de Lint by Charles de Lint (reprint collection)
  • Reason: It appears I picked this up in 2014 for some reason (I’ve never read de Lint before this year). But he’s Canadian!
  • Favorite Story: There are honestly too many to say, but I’ll say “In the Pines” for now.
  • Recommended: Yes, yes, yes. I basically added everything he’s written to my TBR.
  • Hard Mode: Maybe, it was originally published in 2010 with Tachyon Publications, but in 2014 it was reprinted by de Lint’s Triskell Press (which is the copy I have), which would count.
  • Other Options: A friend sent me an anthology edited by Dominik Parisien called Clockwork Canada: Steampunk Fiction, though I would’ve had to juggle square to get it to work. Nalo Hopkinson is Canadian, so Skin Folk would’ve worked, too. Jo Walton has a collection called Starlings.
21. Novel with a Number in the Title:
Nine White Horses: Nine Tales of Horses and Magic by Judith Tarr (reprint collection)
  • Reason: At the time, the only collection I had with a number that I could use.
  • Favorite Story: “Classical Horses” – an absolutely lovely story that mixes real life and fantasy, and appeals to my Classics nerd background.
  • Recommended: Yes! Tarr is a wonderful writer.
  • Hard Mode: Yes.
  • Other Options: I could’ve used The Golem of Deneb Seven and Other Stories by Alex Shvartsman, Nine Hundred Grandmothers by R. A. Lafferty, and The Rule of Three and Other Stories by Lawrence M. Schoen.
22. Romantic Fantasy/Paranormal Romance:
Once Upon a Kiss: 17 Romantic Faerie Tales published by Anthea Sharp (original anthology)
  • Reason: My original first choice was a bust when I realized quickly that the stories involved love, but were not romance stories. This was an emergency backup as I was nearing the end of reading for this Bingo Challenge.
  • Favorite Story: “The Bakers Grimm” by Hailey Edwards, which is a sweet little story about baking under pressure.
  • Recommended: No. 99% of the stories are direct appeals to try to get you to buy their books. Many of the stories don’t even really feel like short stories. I had a friend who only read urban fantasy who was adamant that she hated reading short stories and I couldn’t figure out why. Now I do. Many of these read more like vignettes than proper short stories.
  • Hard Mode: No, the HEA Club hasn’t done any anthologies or collections for me to participate in.
  • Other Options: My backup would’ve been to find some paranormal romance series and look for a collection or anthology in that world, but it would’ve involved more prep reading.
23. Novel with a Magical Pet:
No True Way: All-New Tales of Valdemar edited by Mercedes Lackey (original anthology)
  • Reason: Valdemar is an easy setting to choose for this square, and even though I had stopped reading the yearly anthologies (they’re up to 13 or 14 now), I decided to grab the 8th anthology from the library.
  • Favorite Story: “A Dream Reborn” by Dylan Birtolo, a beggar girl with a gift grows a conscience.
  • Recommended: Only if you’re a Valdemar fan and you literally can’t get enough of the world (I’d recommend sticking with the novels up until the Collegium Chronicles).
  • Hard Mode: Yes, Companions can usually speak telepathically with their Heralds and a select few others.
  • Other Options: I’m sure there’s a themed anthology perfect for this, but I honestly don’t know offhand if there is one, since this was an easy choice for me.
24. Graphic Novel (at least 1 volume) OR Audiobook/Audiodrama:
Eerie Archives, Volume 1 edited by Archie Goodwin (original comic book anthology)
  • Reason: I searched “comics anthology” into my library’s digital catalog. This showed up.
  • Favorite Story: No real favorite, but I guess “Flame Fiend” by Eando Binder, about a man desperate to avoid fire.
  • Recommended: Yes, if you’re interested in 1960s horror comics anthology magazines. Each story is about 6-10 pages long, but many felt like cheesy horror to my modern eyes.
  • Hard Mode: Maybe, each story is standalone, but this book contained the first 5 issues of Eerie comics. I’m going with No because Eerie is a running series.
  • Other Options: I considered The Escapist (inspired from Michael Chabon’s The Amazing Adventures of Kavalier and Clay), a Mouse Guard comics anthology, and Thrilling Adventure Hour before finding Eerie. I also though the Eisner Awards were a good source of finding potential comics anthologies, since that's a category.
25. Novel Featuring Politics:
Retief! by Keith Laumer (reprint collection)
  • Reason: I knew the main character was a problem-solving diplomat, so this was an easy pick.
  • Favorite Story: “Diplomat-at-Arms” which is a great story of following an experienced old man on a mission, and “Cultural Exchange,” a really funny bureaucratic tale (and this one is free on Project Gutenberg).
  • Recommended: Yes, with reservations. They’re all stories from the 1960s, they’re bureaucratic galactic pulp fiction where Retief always knows better than his bumbling superiors and women only show up in secretarial or minor support roles. The stories also feel a bit repetitive as a whole, so if you read these, space it out.
  • Hard Mode: No, several of the stories feature royalty.
  • Other Options: I felt like this was a nebulous category, but offhand, I’d suggest Do Not Go Quietly: An Anthology of Victory in Defiance edited by Jason Sizemore & Lesley Conner and Resist: Tales from a Future Worth Fighting Against edited by Gary Whitta, Christie Yant, and Hugh Howey for two explicitly political anthologies, and maybe something like Harry Turtledove’s interlinked collection Agent of Byzantium for an alternate history take on a Byzantine special agent.
Favorites
  • Favorite collections: The Very Best of Charles de Lint by Charles de Lint, Ingathering: The Complete People Stories by Zenna Henderson, Sooner or Later Everything Falls into the Sea by Sarah Pinsker, Sourdough and Other Stories by Angela Slatter, and Nine White Horses by Judith Tarr
  • Favorite anthologies: Ex Libris edited by Paula Guran and The Book of the Dead edited by Jared Shurin
  • Favorite overall short stories: In addition to my favorite stories in the books above, I’d also give a special place to The Very Best of Charles de Lint (“In the Pines,” “In the House of My Enemy,” “A Wish Named Arnold,” “Mr. Truepenny's Book Emporium and Gallery,” “Pixel Pixies,” “The Badger in the Bag,” “Timeskip,” “Into the Green,” “Birds,” and “Pal o' Mine”) and to Sooner or Later Everything Falls into the Sea (“And Then There Were (N-One),” “In Joy, Knowing the Abyss Behind,” “Our Lady of the Open Road,” “Wind Will Rove,” and “A Stretch of Highway Two Lanes Wide”).
  • An Aside: My father died suddenly in the middle of my reading for this challenge. The books I read from Zenna Henderson and Charles de Lint really helped me during this time, with de Lint’s book making me cry multiple times (in a good way).
The End
Sometime last year after touting one short story or another to my friends, I said, “Oh, I don’t think I read *that* much short fiction,” and they all looked at me funny for some reason.
Oh. Never mind. I get it now.
All joking aside, I’ve read SF/F magazines off and on growing up, and I always enjoyed the occasional Year’s Best Science Fiction anthology from Gardner Dozois, and Robert Silverberg’s Legends anthologies were rather formative to my growth as a fantasy reader (that’s where I read George R.R. Martin and Robin Hobb for the first time). Some of my favorite writers have done amazing short stories (in fact, I think I like Alastair Reynolds better at the short length than the novel; witness my love for his story “Zima Blue”!). Even if you don’t read more than the usual five short stories for the Bingo Challenge, please consider branching out! I hope I’ve shown with my own card how much variety is out there.
If you’re not sure where to start, your favorite author may have some short stories of their own, either in an anthology or one of their own collections. Mary Robinette Kowal is one of my favorites, and I loved her collection Word Puppets. If they’re prolific enough, they may have a “Best of” book, like The Best of Connie Willis or The Very Best of Kate Elliott. Trying one of the Year’s Best anthologies I mention under #13, Published in 2020, is also a fun way to explore short fiction.
And even though I didn’t read any for my Bingo Challenge, there are tons of SF/F magazines out there to read from on a daily, weekly, monthly, bimonthly, or quarterly schedule. My personal recommendation is for Asimov’s SF, FIYAH, and Fantasy & Science Fiction for subscription-only options, and places like Clarkesworld, Uncanny, Fireside, and Tor.com for free online stories. There are also some great magazines/sites like Beneath Ceaseless Skies and Daily Science Fiction.
Looking at award lists is a fun way to get started, as most of the major awards also have short fiction categories. Find out where they were published and try out a magazine issue or an anthology.
I’ll end this with the following:
  • an interview by our own tctippens with Jonathan Strahan over at the Fantasy Inn Podcast where they discuss not only his new anthology The Book of Dragons, but reading short fiction in general.
  • Editor Jared Shurin ( pornokitsch ) just came out with The Best of British Fantasy 2019 this past June: check it out!
  • One of my favorite short story writers is John Wiswell, and I’d like to link two of his wonderful stories: "Tank!" follows a sentient tank attending its first SF convention, and "Open House on Haunted Hill" is a very sweet story about a haunted house trying to get sold to a new family. Both stories are quite short and you can read each in just a few minutes.
  • And finally… this is what the internet should be: Naomi Kritzer's "Cat Pictures Please"
submitted by FarragutCircle to Fantasy [link] [comments]

Zabbix 5.2 is released! Some more details.

The new major release comes with an impressive list of new features, improvements and out of the box integrations:
Zabbix offers out of the box official integrations with:
Other major improvements:
Official packages are available for:
One-click deployment is available for the following cloud platforms:
and much more!
Read release notes for a complete list of improvements: https://www.zabbix.com/rn/rn5.2.0
In order to upgrade you just need to download and install new binaries (server, proxy and Web UI). When you start Zabbix Server it will automatically upgrade your database. Zabbix agents are backward compatible therefore no need to install new agents, you can do it anytime later if needed.
submitted by alexvl to zabbix [link] [comments]

ESP8266 development on OpenBSD with platformio

Hi,
I got platformio running on OpenBSD-current (it should work with older releases, too) and was able to compile a firmware for my ESP8266 NodeMCUv2. I haven't uploaded it to the board, yet, since it's still somewhere in the attic. Will test this soon and update this post. I guess it'll just work.

setup

You have to install the packages arduino-esp8266 and py3-pip:
# pkg_add arduino-esp8266 py3-pip 
And install platformio via pip:
# pip install platformio 

create project

The next steps were done as non-root user.
Now, create your project folder:
$ mkdir -p ~/code/myproject $ cd ~/code/myproject 
and initialize a platformio project:
$ pio init 
It should look something like this:
$ ls -la total 64 drwxr-xr-x 6 lotherk lotherk 512 Nov 1 09:02 . drwxr-xr-x 28 lotherk lotherk 1536 Nov 1 09:02 .. -rw-r--r-- 1 lotherk lotherk 5 Nov 1 09:02 .gitignore drwxr-xr-x 2 lotherk lotherk 512 Nov 1 09:02 include drwxr-xr-x 2 lotherk lotherk 512 Nov 1 09:02 lib -rw-r--r-- 1 lotherk lotherk 364 Nov 1 09:02 platformio.ini drwxr-xr-x 2 lotherk lotherk 512 Nov 1 09:02 src drwxr-xr-x 2 lotherk lotherk 512 Nov 1 09:02 test 
Now start writing code in src/main.cpp:
#include  #include  void setup() { } void loop() { } 
And edit platformio.ini:
[platformio] default_envs = nodemcuv2 [env:nodemcuv2] platform = espressif8266 framework = arduino board = nodemcuv2 
Please see the official Documention for which platform, framework or board you might need. Remember, this is all for esp8266 chips.

first build

It's now time for the first build, which will very likely fail:
$ pio run 
This will give you:
Processing nodemcuv2 (platform: espressif8266; framework: arduino; board: nodemcuv2) -------------------------------------------------------------------------------- Tool Manager: Installing toolchain-xtensa @ ~2.40802.191122 Error: Could not find the package with 'toolchain-xtensa @ ~2.40802.191122' requirements for your system 'openbsd_amd64' 
Researching this error led me to https://github.com/trombik/platformio-freebsd-toolchain-xtensa/. What @trombik did was creating a fake platformio package with symlinks to the right files on the system. In his case it was FreeBSD but I tried it anyway. It mostly worked out of the box, I just had to symlink the xtensa-lx106-elf-* binaries from /uslocal/bin into the package. I created my own fake package for OpenBSD at https://github.com/lotherk/platformio-openbsd-toolchain-xtensa.
Clone the repository and place it to ~/.platformio/packages/toolchain-xtensa. It is important to name the folder toolchain-xtensa! Ensure that xtensa is installed, but it should come with the arduino-esp8266 package:
$ pkg_info |grep xtensa xtensa-lx106-elf-binutils-2.32 binutils for xtensa-lx106-elf cross-development xtensa-lx106-elf-gcc-5.2.0 gcc for xtensa-lx106-elf cross-development xtensa-lx106-elf-newlib-2.1.0p0 newlib for xtensa-lx106-elf cross-development 
Now change to the directory and run init.sh, which will create all the symlinks you need.
$ cd ~/.platformio/packages/toolchain-xtensa/ $ ./init.sh 
Back to our project and re-run pio:
$ cd ~/code/myproject $ pio run 
This time it does a lot more, but now fails complaining it can't find tools-esptool:
Processing nodemcuv2 (platform: espressif8266; framework: arduino; board: nodemcuv2) ----------------------------------------------------------------------------------- Tool Manager: Installing framework-arduinoespressif8266 @ ~3.20704.0 Tool Manager: Warning! More than one package has been found by framework-arduinoespressif8266 @ ~3.20704.0 requirements: - platformio/framework-arduinoespressif8266 @ 3.20704.0 - jason2866/framework-arduinoespressif8266 @ 2.7.4.1 - tasmota/framework-arduinoespressif8266 @ 2.7.4.3 Tool Manager: Please specify detailed REQUIREMENTS using package owner and version (showed above) to avoid name conflicts Unpacking [####################################] 100% Tool Manager: framework-arduinoespressif8266 @ 3.20704.0 has been installed! Tool Manager: Installing tool-esptool @ <2 Tool Manager: Warning! More than one package has been found by tool-esptool @ <2 requirements: - platformio/tool-esptool @ 1.413.0 - volcas/tool-esptool @ 1.413.1 Tool Manager: Please specify detailed REQUIREMENTS using package owner and version (showed above) to avoid name conflicts Error: Could not find the package with 'tool-esptool @ <2' requirements for your system 'openbsd_amd64' 
Fortunately this is as easy as fixing toolchain-xtensa. I've created a fake package for esptool aswell. esptool must be installed, tho. Which it already should be because of the arduino-esp8266 package. Clone https://github.com/lotherk/platformio-openbsd-tool-esptool to ~/.platformio/packages/tool-esptool (naming is important...) and run init.sh as you've done with the toolchain-xtensa package.
Rerun pio and it should compile now:
$ cd ~/code/myproject $ pio run Processing nodemcuv2 (platform: espressif8266; framework: arduino; board: nodemcuv2) -------------------------------------------------------------------------------- Verbose mode can be enabled via `-v, --verbose` option CONFIGURATION: https://docs.platformio.org/page/boards/espressif8266/nodemcuv2.html PLATFORM: Espressif 8266 (2.6.2) > NodeMCU 1.0 (ESP-12E Module) HARDWARE: ESP8266 80MHz, 80KB RAM, 4MB Flash PACKAGES: - framework-arduinoespressif8266 3.20704.0 (2.7.4) - tool-esptool 0.1.0 - tool-esptoolpy 1.20800.0 (2.8.0) - toolchain-xtensa 2.40802.191122 (4.8.2) LDF: Library Dependency Finder -> http://bit.ly/configure-pio-ldf LDF Modes: Finder ~ chain, Compatibility ~ soft Found 29 compatible libraries Scanning dependencies... Dependency Graph |--  1.0 Building in release mode Compiling .pio/build/nodemcuv2/src/main.cpp.o Generating LD script .pio/build/nodemcuv2/ld/local.eagle.app.v6.common.ld Compiling .pio/build/nodemcuv2/lib74a/ESP8266WiFi/BearSSLHelpers.cpp.o Compiling .pio/build/nodemcuv2/lib74a/ESP8266WiFi/CertStoreBearSSL.cpp.o Compiling .pio/build/nodemcuv2/lib74a/ESP8266WiFi/ESP8266WiFi.cpp.o Compiling .pio/build/nodemcuv2/lib74a/ESP8266WiFi/ESP8266WiFiAP.cpp.o Compiling .pio/build/nodemcuv2/lib74a/ESP8266WiFi/ESP8266WiFiGeneric.cpp.o Compiling .pio/build/nodemcuv2/lib74a/ESP8266WiFi/ESP8266WiFiGratuitous.cpp.o Compiling .pio/build/nodemcuv2/lib74a/ESP8266WiFi/ESP8266WiFiMulti.cpp.o Compiling .pio/build/nodemcuv2/lib74a/ESP8266WiFi/ESP8266WiFiSTA-WPS.cpp.o Compiling .pio/build/nodemcuv2/lib74a/ESP8266WiFi/ESP8266WiFiSTA.cpp.o Compiling .pio/build/nodemcuv2/lib74a/ESP8266WiFi/ESP8266WiFiScan.cpp.o Compiling .pio/build/nodemcuv2/lib74a/ESP8266WiFi/WiFiClient.cpp.o Compiling .pio/build/nodemcuv2/lib74a/ESP8266WiFi/WiFiClientSecureAxTLS.cpp.o Compiling .pio/build/nodemcuv2/lib74a/ESP8266WiFi/WiFiClientSecureBearSSL.cpp.o Compiling .pio/build/nodemcuv2/lib74a/ESP8266WiFi/WiFiServer.cpp.o Compiling .pio/build/nodemcuv2/lib74a/ESP8266WiFi/WiFiServerSecureAxTLS.cpp.o Compiling .pio/build/nodemcuv2/lib74a/ESP8266WiFi/WiFiServerSecureBearSSL.cpp.o Compiling .pio/build/nodemcuv2/lib74a/ESP8266WiFi/WiFiUdp.cpp.o Archiving .pio/build/nodemcuv2/libFrameworkArduinoVariant.a Indexing .pio/build/nodemcuv2/libFrameworkArduinoVariant.a Compiling .pio/build/nodemcuv2/FrameworkArduino/Crypto.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/Esp-frag.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/Esp-version.cpp.o Archiving .pio/build/nodemcuv2/lib74a/libESP8266WiFi.a Indexing .pio/build/nodemcuv2/lib74a/libESP8266WiFi.a Compiling .pio/build/nodemcuv2/FrameworkArduino/Esp.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/FS.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/FSnoop.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/FunctionalInterrupt.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/HardwareSerial.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/IPAddress.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/MD5Builder.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/Print.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/Schedule.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/StackThunk.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/Stream.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/StreamString.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/Tone.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/TypeConversion.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/Updater.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/WMath.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/WString.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/abi.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/base64.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/cbuf.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/cont.S.o Compiling .pio/build/nodemcuv2/FrameworkArduino/cont_util.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/core_esp8266_app_entry_noextra4k.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/core_esp8266_eboot_command.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/core_esp8266_features.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/core_esp8266_flash_quirks.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/core_esp8266_flash_utils.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/core_esp8266_i2s.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/core_esp8266_main.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/core_esp8266_noniso.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/core_esp8266_phy.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/core_esp8266_postmortem.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/core_esp8266_si2c.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/core_esp8266_sigma_delta.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/core_esp8266_spi_utils.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/core_esp8266_timer.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/core_esp8266_waveform.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/core_esp8266_wiring.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/core_esp8266_wiring_analog.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/core_esp8266_wiring_digital.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/core_esp8266_wiring_pulse.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/core_esp8266_wiring_pwm.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/core_esp8266_wiring_shift.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/crc32.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/debug.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/flash_hal.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/gdb_hooks.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/heap.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/libb64/cdecode.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/libb64/cencode.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/libc_replacements.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/sntp-lwip2.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/spiffs/spiffs_cache.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/spiffs/spiffs_check.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/spiffs/spiffs_gc.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/spiffs/spiffs_hydrogen.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/spiffs/spiffs_nucleus.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/spiffs_api.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/sqrt32.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/time.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/uart.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/umm_malloc/umm_info.c.o Compiling .pio/build/nodemcuv2/FrameworkArduino/umm_malloc/umm_integrity.c.o Compiling .pio/build/nodemcuv2/FrameworkArduino/umm_malloc/umm_local.c.o Compiling .pio/build/nodemcuv2/FrameworkArduino/umm_malloc/umm_malloc.cpp.o Compiling .pio/build/nodemcuv2/FrameworkArduino/umm_malloc/umm_poison.c.o Archiving .pio/build/nodemcuv2/libFrameworkArduino.a Indexing .pio/build/nodemcuv2/libFrameworkArduino.a Linking .pio/build/nodemcuv2/firmware.elf Retrieving maximum program size .pio/build/nodemcuv2/firmware.elf Checking size .pio/build/nodemcuv2/firmware.elf Building .pio/build/nodemcuv2/firmware.bin Advanced Memory Usage is available via "PlatformIO Home > Project Inspect" RAM: [=== ] 32.7% (used 26776 bytes from 81920 bytes) Flash: [== ] 24.6% (used 256780 bytes from 1044464 bytes) Creating BIN file ".pio/build/nodemcuv2/firmware.bin" using "/home/lotherk/.platformio/packages/framework-arduinoespressif8266/bootloaders/eboot/eboot.elf" and ========================= [SUCCESS] Took 70.35 seconds ========================= 
Et voila, you've compiled a firmware for your esp8266 chip on OpenBSD.
Uploading the firmware should only be a matter of configuring the right serial port in platformio.ini. As soon as I get mine from the attic, I will try it and update this post.

Edit: spelling
submitted by lotherk to openbsd [link] [comments]

Tech's Plan after Suppressing Wave One

I did not think we'd get here. COVID cases are in the single digits, and many cases are off-campus (https://health.gatech.edu/coronavirus/health-alerts). Test positivity rates are incredibly low (https://gatech-covid-tracker.com/). I think we can say that Georgia Tech has navigated through it's first wave of COVID cases.

How did this happen? I'm not an epidemiologist, and even Dr. Fauci himself wouldn't be able to give you a 100% correct answer, because nobody can give you a 100% correct answer - there are too many unknowns. But, we can look at a few factors.

1.) Modified herd immunity threshold. Immunity is likely a real phenomena with COVID-19. Yes, there are now 7 confirmed cases of reinfection, but immunity is not a binary thing. It is not as if every person infected with COVID will either be immune, or they will be as unprotected as the rest of us. It's likely that the majority of COVID cases will gain some sort of immunity, and some will gain no immunity. For the sake of simplicity, let's just assume everyone infected with COVID at our campus has immunity.
Georgia Tech has, in total, around 900 positive COVID cases. There are ~14,000 people on campus if you wildly extrapolate from a few surveys taken on this subreddit - if anyone could find where the actual number is, it would be helpful. Additionally, around 5-10% of the US was probably infected in the original Feb-March surge, which would be 700-1400 people. This brings us to 1600-2300 immune people in a population of 14000.
The herd immunity threshold is given by (1-1/R0). Uncontrolled, the R0 for SARS-CoV2 is ~4. This means roughly 75% of the populace must be infected to gain "true immunity" - IE, you can do whatever you want, no distancing, no masking, etc. Obviously this is a bad idea. But, we aren't letting SARS-Cov2 spread uncontrollably. Mask compliance is high, people are trying to distance, people are washing their hands more often, etc. R0 is a function of environmental parameters as well - increasing distancing and hygiene decrease your R0. So what is the R0 with distancing and masking? That's a big question, but estimates from New York and Western Europe say it was somewhere around 0.8-1.1. A college campus will have a higher R0 than a typical state or nation, so we'll shift this up to 1.1-1.3.

This brings our herd immunity threshold to anywhere between 9-23%. We currently have in the range of 11.5%-16%, and some cases on campus may have gone totally undetected. Here's a twitter thread by an MIT data scientist if you want to read more about the "modified herd immunity" phenomena.

2.) The people who took the most risks have already gotten COVID. Anecdotally, and logically, this makes sense. People going to bars, frat parties, etc have already been infected, and that was our "first wave". Unfortunately, I don't know how to quantify this in any meaningful way, but it is probably a factor.

3.) Behavior change. People could've seen the surge in cases and decided to be more careful - get tested weekly, avoid indoor dining, go to the CRC early in the morning when it's less crowded rather than in the middle of the day, etc. This would lower R0 as well and aid with point 1, although again, I don't know how to meaningfully quantify this. But it is a possible factor.

____________________________________________________________________________________________________________
If you made it through the above, congratulations.

The question now is what Tech should do. Frankly, I feel like I am wasting both money and time this semester. This is unavoidable, and not Tech's fault or USG's fault - just a virus doing it's thing. But, just as governments - those of New York, China, South Korea, Germany, etc - gradually eased back on restrictions as the first curve was crushed, I believe Tech can and should do the same. We should not throw the floodgates open and let all hell break loose - but I think we can slowly loosen the screws in a manner that improves educational experiences, and in a way that avoids a second wave. Remote learning sucks. At least for intro classes, there is far better free material on Coursera - made by people who know how to deliver content online and who have been doing it for years - as opposed to professors who were thrown into this a few months ago.

As we all know, many "hybrid" courses are pretty much all online. I'd suggest the OPTION - for both professors and students, mandates are a god awful idea - to have more in-person hybrid sections. This won't give me my money's worth - but it'll give us something. As of now, I have three hybrid classes - and yet have not had a single in person class. These classes can be conducted in a safe, distanced/masked manner, as to keep our R0 low and keep reaping the rewards of the "modified herd immunity" discussed above. This might be difficult to implement in the middle of this semester, but I think it can be implemented next semester, in the absence of mass vaccination until (in the most optimistic case) February-March.

Other things include opening up lounges in dorms. Also, I know visiting other dorms is technically banned, but everyone I know is ignoring that rule. Many people aren't even aware of that rule - might as well just get rid of it if compliance is close to nil. But, I'd prefer more in-person classes above all else.

This was a long post. Ultimately, COVID is a game of trades - we could lock everyone in their homes until there's a vaccine, but that would destroy our society. We could let everyone run wild until there's a vaccine - again, that would destroy our society. It's a multivariate optimization problem, where we are trying to maximize safety, education, and the student experience. I'm just a dude trying to help us find that maximum.

TLDR: COVID-19 first wave beaten due to number of factors. More in-person classes would be nice.
submitted by _neorealism_ to gatech [link] [comments]

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